Unreal 4 Lighting Academy....or something like that ;)

This is weird actually because in YouTube I get only 720 and 360 whereas in this forum I can see up to 1080. Gotta watch all your upcoming videos straight from forum then :wink:

In YouTube:

720.png&stc=1

In forum:

1080.png&stc=1

Thanks a lot for these videos. Lots of good information in there. :slight_smile:

Ahā€¦thats indeed a bit weird but luckily you found the culprit! Thanks a lot! Its really awesome to know that this is actually interesting for you guys since its always a bit tricky when you just talk about stuff that you do every day :smiley:

Cheers! :slight_smile:

Thanks, part 4 was really enlightening, especially the color grading part!

Hey, saw all the videos and I have to say itā€™s awesome. I read here and there, itā€™s too long etc. Please, donā€™t listen to them, go more in depth, at least keep the same level you are at right now.
Please if itā€™s too long for someone, use your mouse, skip the boring passages if you want. Itā€™s easy as that.
Go,go,go. Canā€™t wait for the next tutorials.

Hey man,

sure, just shoot when you have something and I will let you know if I can work on some of your things or not! :slight_smile:

Wellā€¦actually only one tip :smiley: Make sure your exposure is set right and you have enough reflection capture actors. The thing is, metallic surfaces react a bit different but mainly need proper reflection setups to work the way they should. Also, in my experience it works better with static lighting than fully dynamic lighting if you really have a basically 95% metals scene. However, one thing that is quite important: Chances should be pretty low for having something like that! Even in scifi settings, the metal is almost never fully bare everywhere and thus you wouldnt have metallic 1 everywhere. Almost every scifi metal is somehow coated and only nice design highlights are left bare (like in real life).

Just something to keep in mind :wink:

Cheers!

I hope to work on a variety of projects over the coming months to build up my portfolio, so Iā€™ll try and make some lighting test cases.

Very interesting videos! thank you! I really like the idea!

Thanks a lot! Iā€™ve been needing something like this!

Amazing info! Thank you

**** !
Now Iā€™m only waiting for the daylight tutorial. :slight_smile:
Soon ? :smiley:

I canā€™t believe I actually watched the whole thing of this your lighting academy video. Because I have never done a thing with lighting and have no clue what so ever.
But by watching this and hooking up some of the terms of baked, dynamic and static lights it all actually made sense somehow in the end.
I am a bit confused still tho. Can you answer me this if this is true or false?
Static lights: Bakes the materials/textures of meshes and stuff to give a more detailed and ā€˜betterā€™ look overall, but takes up a lot of memory.
Dynamic lights: Takes point in the action and lights upon the stuff that is actually in its radius.

If it is false, can you try and tell how it works in short? Because I have no experience with this at all, but just want to learn. :slight_smile:
Great video and great work dude. I realize now that guys like you make the gaming experience top!

This is amazing work; a lot of really great information in this thread. I am not a lighting master, so Iā€™ve already learned a bit and canā€™t wait to dig further into what Iā€™ve found here.

If youā€™re up for it, Iā€™d love to have you take a look at my upcoming action RPG, Ethereal Legends. Iā€™ve got a lot of room to grow, so any tips would be great. Let me know if youā€™d like a Steam key or full project access.

Thanks for the effort, and keep up the great work!

I will actually start to record stuff for the daylight one tonight! :slight_smile: In general, I am really sorry if I cant keep up the speed for releasing videos all the time! I dont have much time since I also have family and other responsibilities, but I will try to get to a state of where there will be at least 1 new video per week!

Thanks a lot and cheers! :slight_smile:

Hey man! I think you actually asked those question in the comments of the channel as well, am I right? :wink: I would actually answer them in here, but its quite a lot to explain to really give everyone a proper overview, HOWEVER, I promise to explain all of that stuff in the next video that will talk about static lighting! So please stay tuned and I hope all your questions will be answered then :wink:

Thanks and cheers! :slight_smile:

It would appear Epic was already in the process of changing the color grading controls to what you suggested in the video :slight_smile:

From the 4.15 release notes:

NEW: COLOR GRADING CONTROLS
We added all new controls for the Color Grading properties in Post Process settings that provide a more intuitive experience and more precise control.

image_16.jpg

Highlights of the new controls include:

Colored lines under each slider denote which color channel the slider is affecting.

Sliders have improved precision when you edit the value. You can also press the Shift key while editing to increase precision even further.

A new color wheel modifies the X, Y, Z channels all at once. A slider under the color wheel controls the amplitude of the X, Y, Z channels

Yeah, new color grading controls are a must :slight_smile:

Holy ****!! This is soooo good :smiley: I wanted to post a gif but apparently this forum doesnt like gifs??? Tried all formats giphy had to offer, but nothing worked T_T

When I saw that in the release notes, I immediately thought of you Daedalus :stuck_out_tongue:

Hey guys,

just a quick update from my sideā€¦the nVidia capture ****ed something up on the first part of the session I recorded yesterday so I couldn load it up in AE properly and stitch the video. I am still working on figuring out how I can make this work since I want to provide the next video for you guys as fast as I can, but
it seems to be really tricky. Hopefully by the end of today or tomorrow I have it fixed, so pleaseā€¦stay tuned for exterior lighting with Lightmass and sorry for the delay! :slight_smile:

Cheers!