Unreal 4 Lighting Academy....or something like that ;)

Well…actually only one tip :smiley: Make sure your exposure is set right and you have enough reflection capture actors. The thing is, metallic surfaces react a bit different but mainly need proper reflection setups to work the way they should. Also, in my experience it works better with static lighting than fully dynamic lighting if you really have a basically 95% metals scene. However, one thing that is quite important: Chances should be pretty low for having something like that! Even in scifi settings, the metal is almost never fully bare everywhere and thus you wouldnt have metallic 1 everywhere. Almost every scifi metal is somehow coated and only nice design highlights are left bare (like in real life).

Just something to keep in mind :wink:

Cheers!