I just started to check out Unreal 4 Engine. I have always made my own engines because years ago it was not worth the hassle of a very under powered hard to master engine with updates that broke every core function on a monthly basis well you guys get the picture.
It’s 2016 Technology and more User friendly engines have come along way. Unreal is the only engine I can think I would wan’t to get into and learn not only that it’s C++ what a concept!
Now comes my issue. I downloaded what I thought was a free version of Visual Studio 2015 awhile ago I have always used 2012 when dealing with windows. I guess VS2015 Express is not free and only has a 30 day trial.
C and C++ still compile like absolute **** on Windows always has I can’t image it has changed any bit other then updates for Windows 10 API’s. Is there any way we can use a different compiler for the Unreal 4 Engine 4.11? If not why is that?
Are we literally using VS2015 to just edit C++ code or are we actually compiling the code into a DLL for the game to use how exactly is this working?
If we are using VS2015 to completely compile the game what compiles the game in a non C++ project? Thanks for any help or answers!