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Unreal 4 d3d device removed

I’m using UE4 for Archviz and lately it keeps crashing out of nowhere with the error code d3d device removed. It only does this with UE4. I also use Lumion and never have any issues. My drivers are up to date and have no overclocks. Running Windows 10 on a 3070. Does anything know what to do?

This is what the crash report says:

LoginId:872657db4ecf5bf788a927acc19fef32
EpicAccountId:a0e9259bea0b44e8ab5efb05322eb9f3

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/D3D12Util.cpp] [Line: 671] CommandQueue->Signal(FenceCore->GetFence(), FenceToSignal) failed at D:/Build/++UE4/Sync/Engine/Source/Runtime/D3D12RHI/Private/Windows/WindowsD3D12Fence.cpp:22 with error DXGI_ERROR_DEVICE_REMOVED

UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_D3D12RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_RHI
UE4Editor_Core
UE4Editor_Core
UE4Editor_RenderCore
UE4Editor_Core
UE4Editor_Core
kernel32
ntdll

Here is a YouTube video that might help.

THANK YOU! Ive been getting this like craxy today. At least 8 times in 5 hours. I thought my gpu was going out! Some update maybe got in and causing the issue?

Oh man. I just turned off Virtual Texturing so 4.27 Preview 3 works with Android mobile. I think this is my problem according to the video.