I am having a issue since I updated to UE 4.17.2 that when I create a actor with a Hierarchical Instanced Static Mesh soon as I add a instance to it UE4 crashes. I have tried it in two different files along with starting a new project and it crashes every time I add the add instance button. Has anyone else had this problem?
Yes that is the same problem thank you for the response. When you say it should be fixed in an internal build, do you mean Epic is aware and has fixed it just not released the build yet?
Awesome thanks for the heads up, I would try the other fix but I am not using C++ to add my instances. Just dragging them over and dropping them in the viewport.