Really quick Unreal Engine 4.27 (Pathtracing) scene
Porsche model provided free by the super talented Karol Miklas (Behance) (Karol Miklas (@karolmiklas) - Sketchfab)
Foliage is from Megascans and I created the houses for the background assets
more images here :https://www.artstation.com/artwork/KOybPr
https://www.artstation.com/artwork/klax3d
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Hey there @will_mundell,
Hope you’re doing well!
These look so sick! Hope you’ll forgive me for my lack of car knowledge, but the blue one is so cute. The environment around the cars is also a terrific touch to the scene.
What made you choose these specific vehicles?
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Hi @PresumptivePanda ,
I am good thanks- hope you are keeping well.
Thank you so much for your kind words, I also have next to no car knowledge so the only real reason I chose these specific vehicles is that I though they looked cool and the artist who created them had made these particular meshes freely available!
There were already some traditional renders of Blue Porsche so I thought it would be a good exercise to bring this into Unreal and create a little suburban scene to add some interest to the composition.
I treated this like a speed level build as I only had a weekend to get everything turned round, which is probably evident from the very quick and dirty house meshes I made
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