Unreal 4.8 Hair Material issues


So I set up a character with Fuse and then downloaded the FBX model specifically for Unreal 4, but when I imported the Character the hair alphas don’t seem to work.
Now I followed the steps on your site but when I try to set the Difuse Material to “Masked” an error comes up in Unreal. Also when I opened up the PNG file in Photoshop and looked at the channels there was no Alpha channel there.

Here’s a photo of the problem I’m facing: Please help.


Change it back to default and then you will have to change the blend mode to “masked” :slight_smile: