I get the exact same thing except 90% of the time I don’t even get a crash report. Any ideas folks?
Gegagoflow…Have you tried re-installing. It’s the first thing I would have done but unfortunately for me I am on a work computer and I’m not special enough to have admin rights ;0)
Taken from … “MyProject.log”, which was located… “\Unreal Projects\MyProject\Saved\Logs”
Is this what you where after?
Log file open, 12/29/14 20:57:40
LogInit:Display: Running engine for game: MyProject
LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogInit: API Version: 2369412
LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogInit: Compiled with Visual C++: 18.00.21005.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.6/Engine/Binaries/Win64/
LogInit: Rocket: 1
[2014.12.29-20.57.40:394][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
[2014.12.29-20.57.40:441][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
[2014.12.29-20.57.40:456][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
[2014.12.29-20.57.40:465][ 0]LogInit: Object subsystem initialized
[2014.12.29-20.57.40:466][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
[2014.12.29-20.57.40:466][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Judges/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2014.12.29-20.57.40:466][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
[2014.12.29-20.57.40:466][ 0]LogConsoleResponse:Warning: Found in ini file ‘C:/Users/Judges/Documents/Unreal Projects/MyProject/Saved/Config/Windows/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
[2014.12.29-20.57.40:467][ 0]LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
[2014.12.29-20.57.40:467][ 0]LogInit: Selected Device Profile: [Windows]
[2014.12.29-20.57.40:467][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2014.12.29-20.57.40:472][ 0]LogInit: Computer: UKLON1LT30769
[2014.12.29-20.57.40:472][ 0]LogInit: User: judges
[2014.12.29-20.57.40:472][ 0]LogInit: CPU Page size=4096, Cores=4
[2014.12.29-20.57.40:472][ 0]LogInit: High frequency timer resolution =2.725654 MHz
[2014.12.29-20.57.40:473][ 0]LogMemory: Memory total: Physical=32.0GB (32GB approx) Virtual=8192.0GB
[2014.12.29-20.57.40:473][ 0]LogMemory: Platform Memory Stats for Windows
[2014.12.29-20.57.40:473][ 0]LogMemory: Process Physical Memory: 51.26 MB used, 51.26 MB peak
[2014.12.29-20.57.40:473][ 0]LogMemory: Process Virtual Memory: 27.16 MB used, 27.45 MB peak
[2014.12.29-20.57.40:473][ 0]LogMemory: Physical Memory: 4089.72 MB used, 32722.28 MB total
[2014.12.29-20.57.40:473][ 0]LogMemory: Virtual Memory: 267.65 MB used, 8388608.00 MB total
[2014.12.29-20.57.40:502][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA Quadro K4000M (Feature Level 11_0)
[2014.12.29-20.57.40:502][ 0]LogD3D11RHI: Adapter has 4027MB of dedicated video memory, 0MB of dedicated system memory, and 16105MB of shared system memory, 1 output[s]
[2014.12.29-20.57.40:502][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0
[2014.12.29-20.57.40:508][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2014.12.29-20.57.40:516][ 0]LogD3D11RHI: Async texture creation enabled
[2014.12.29-20.57.40:561][ 0]LogTextLocalizationManager: The requested culture (‘en_GB’) has no localization data; parent culture’s (‘en’) localization data will be used.
[2014.12.29-20.57.40:693][ 0]LogContentStreaming: Texture pool size is 0.000000MB
[2014.12.29-20.57.46:012][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.12.29-20.57.46:367][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.12.29-20.57.46:410][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2014.12.29-20.57.46:441][ 0]LogDerivedDataCache: Loaded boot cache 0.03s 39MB C:/Users/Judges/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2014.12.29-20.57.46:441][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Judges/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
[2014.12.29-20.57.46:441][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users/Judges/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2014.12.29-20.57.46:441][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2014.12.29-20.57.46:507][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
[2014.12.29-20.57.46:518][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Judges/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2014.12.29-20.57.46:635][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = ‘Weapon’ hasn’t been found
[2014.12.29-20.57.46:767][ 0]LogMeshUtilities: No automatic mesh reduction module available
[2014.12.29-20.57.46:767][ 0]LogMeshUtilities: No automatic mesh merging module available
[2014.12.29-20.57.47:090][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2014.12.29-20.57.47:135][ 0]LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
[2014.12.29-20.57.47:788][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2014.12.29-20.57.47:922][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for C:/Users/Judges/Documents/Unreal Projects/MyProject/Binaries/Win64. Error: 0
[2014.12.29-20.57.48:041][ 0]SourceControl: Info Source control is disabled
[2014.12.29-20.57.48:042][ 0]SourceControl: Info Source control is disabled
[2014.12.29-20.57.48:047][ 0]SourceControl: Info Source control is disabled
[2014.12.29-20.57.48:139][ 0]LogObj: 23754 objects as part of root set at end of initial load.
[2014.12.29-20.57.48:139][ 0]LogUObjectAllocator: 5168136 out of 0 bytes used by permanent object pool.
[2014.12.29-20.57.48:186][ 0]LogEngine: Initializing Engine…
[2014.12.29-20.57.48:315][ 0]LogInit: XAudio2 using ‘Headphones (Razer Kraken USB)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2014.12.29-20.57.48:328][ 0]LogInit: FAudioDevice initialized.
[2014.12.29-20.57.48:343][ 0]LogAIModule: Creating AISystem for world NewWorld
[2014.12.29-20.57.48:362][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/Judges/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
[2014.12.29-20.57.48:366][ 0]LogInit: Texture streaming: Enabled
[2014.12.29-20.57.48:387][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET
[2014.12.29-20.57.48:387][ 0]LogAnalytics: ET APIKey = Rocket.Release. APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.6.1-2386410+++depot+UE4-Releases+4.6
[2014.12.29-20.57.48:387][ 0]LogAnalytics: SetUserId eb4caf5f1cd0488d4f1f13605af4b718
[2014.12.29-20.57.48:387][ 0]LogAnalytics: AnalyticsET::StartSession [Rocket.Release]
[2014.12.29-20.57.48:400][ 0]LogInit: Transaction tracking system initialized
[2014.12.29-20.57.48:470][ 0]BlueprintLog: New page: Editor Load
[2014.12.29-20.57.48:494][ 0]LogAssetRegistry: FAssetRegistry took 0.0097 seconds to start up
[2014.12.29-20.57.48:494][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for …/…/…/Engine/Plugins/Experimental/CharacterAI/Content/. Error: 0
[2014.12.29-20.57.48:879][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.12.29-20.57.49:173][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2014.12.29-20.57.49:854][ 0]LogConsoleResponse:Display:
[2014.12.29-20.57.49:895][ 0]LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2014.12.29-20.57.50:048][ 0]SourceControl: Info Source control is disabled
[2014.12.29-20.57.50:048][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users/Judges/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap” TEMPLATE=0 SHOWPROGRESS=1
[2014.12.29-20.57.50:051][ 0]LightingResults: New page: Lighting Build
[2014.12.29-20.57.50:058][ 0]MapCheck: New page: Map Check
[2014.12.29-20.57.50:058][ 0]LightingResults: New page: Lighting Build
[2014.12.29-20.57.50:064][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000163559E0
[2014.12.29-20.57.50:591][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2014.12.29-20.57.50:592][ 0]LogAIModule: Creating AISystem for world Example_Map
[2014.12.29-20.57.50:592][ 0]Cmd: MAP CHECKDEP
[2014.12.29-20.57.50:593][ 0]MapCheck: New page: Example_Map - 29 Dec 2014 20:57:50
[2014.12.29-20.57.50:663][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 70.751ms to complete.
[2014.12.29-20.57.50:663][ 0]LogFileHelpers: Loading map ‘Example_Map’ took 0.616
[2014.12.29-20.57.50:758][ 0]LogCollectionManager: Loaded 0 collections in 0.000820 seconds
[2014.12.29-20.57.50:781][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
[2014.12.29-20.57.50:886][ 0]LogCrashTracker: Crashtracker disabled due to settings.
[2014.12.29-20.57.50:924][ 0]LogLoad: Full Startup: 11.42 seconds (BP compile: 0.04 seconds)
[2014.12.29-20.57.51:057][ 0]LogPackageName: SearchForPackageOnDisk took 0.068s to resolve LevelEditor.TutorialLaunchButton
[2014.12.29-20.57.51:057][ 0]LogUObjectGlobals:Warning: LoadPackage can’t find package LevelEditor.TutorialLaunchButton.
[2014.12.29-20.57.51:124][ 0]LogPackageName: SearchForPackageOnDisk took 0.066s to resolve
[2014.12.29-20.57.51:124][ 0]LogUObjectGlobals:Warning: LoadPackage can’t find package .
[2014.12.29-20.57.51:206][ 0]LogRenderer:Warning: Reallocating scene render targets to support 1136x904.
[2014.12.29-20.57.51:539][ 2]LogAssetRegistry: Asset discovery search completed in 3.0549 seconds
[2014.12.29-20.57.52:337][ 37]LogCrashTracker:
Hi ,
This is across all projects and options.
I have reinstalled (as back at work) and it seems to have fixed the problem.
Will repost if it happens again.
Hope you manage to get yours fixed gegagoflow.
Cheers,
i too have this issue - sometimes my editor will load - sometimes I’ll have to disable my FClassFinder calls and the re-enable with a hot-compile from the editor
regardless, if i package my game, it will not run if I call fclassfinder in a constructor (of my playercontroller)
Are you running a blank project with no additional content when this occurs or does it only occur to a spcefic project. Additionally, are you using C++ or blueprints?
this is specific to my project - right clicking on my root content folder and using the “fix up redirectors in folder” seems to have resolved this issue
I’m happy to hear you found a solution that fixed your error. We are looking into better solutions for redirectors, unfortunately I don’t have a timeframe of when that will be made available. Gegagoflow, if you are still experiencing this error, can you try BPANDREW’s solution and see if it works for you? Thank you!