We have a minimal example program made by starting with the First Person Example, and then doing blueprint session.
Worked ok, then set the boxes in the world to have physics movement replicated. Now it crashes on the server.
The log says…
[2015.02.12-23.38.09:849][545]LogOutputDevice: === Handled error: ===
Ensure condition failed: ConsiderList.Num() < ConsiderList.Max() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\NetworkDriver.cpp] [Line: 1950]
Stack:
MPTestProj.exe!FWindowsPlatformStackWalk::StackWalkAndDump() (0x00007ff650b6c5a6) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:174]
MPTestProj.exe!FDebug::EnsureFailed() (0x00007ff650932d77) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:279]
MPTestProj.exe!UNetDriver::ServerReplicateActors() (0x00007ff652791c79) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\networkdriver.cpp:1951]
MPTestProj.exe!UNetDriver::TickFlush() (0x00007ff65279b247) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\networkdriver.cpp:161]
MPTestProj.exe!USteamNetDriver::TickFlush() (0x00007ff6530e73ee) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\online\onlinesubsystemsteam\private\steamnetdriver.cpp:141]
MPTestProj.exe!TBaseUObjectMethodDelegateInstance<0,UNetDriver,void __cdecl(float)>::ExecuteIfSafe() (0x00007ff65275ac47) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:772]
MPTestProj.exe!TBaseMulticastDelegate<void,float>::Broadcast() (0x00007ff652b0d8b4) + 14 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:1030]
MPTestProj.exe!UWorld::Tick() (0x00007ff652b468c0) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\leveltick.cpp:1240]
MPTestProj.exe!UGameEngine::Tick() (0x00007ff65236aa25) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\gameengine.cpp:832]
MPTestProj.exe!FEngineLoop::Tick() (0x00007ff65087bdcd) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
MPTestProj.exe!GuardedMain() (0x00007ff65086d40c) + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:142]
MPTestProj.exe!GuardedMainWrapper() (0x00007ff65086d45a) + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MPTestProj.exe!WinMain() (0x00007ff65087dbe9) + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
MPTestProj.exe!__tmainCRTStartup() (0x00007ff65332e361) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffffc9a15dd) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffff1843d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007fffff1843d1) + 0 bytes [UnknownFile:0]
[2015.02.12-23.38.10:147][545]LogWindows: Could not start CrashReportClient.exe
[2015.02.12-23.38.10:147][545]LogMemory: Platform Memory Stats for WindowsNoEditor
[2015.02.12-23.38.10:147][545]LogMemory: Process Physical Memory: 408.01 MB used, 408.44 MB peak
[2015.02.12-23.38.10:147][545]LogMemory: Process Virtual Memory: 352.55 MB used, 352.86 MB peak
[2015.02.12-23.38.10:147][545]LogMemory: Physical Memory: 6634.71 MB used, 16303.29 MB total
[2015.02.12-23.38.10:147][545]LogMemory: Virtual Memory: 810.37 MB used, 134217728.00 MB total
[2015.02.12-23.38.27:820][545]LogWindows: === Critical error: ===
Ensure condition failed: ConsiderList.Num() < ConsiderList.Max() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Engine\Private\NetworkDriver.cpp] [Line: 1950]
I have a zip file if needed.