Hi, how things are going for you?
Epic is top of the wave right now, exiting now for you guys!
A vfx supervisor i worked with before, who has won 2 academy award Oscars as VFX sup asked me my take about recreating a fully controllable 3d sky, where every cloud could be animated and move dynamically.
Im not going to go to everything i told and my test in Houdini, at the end, i concluded the best possible option for now will be to take advantage of the long Investissement of the immense realtime community and epic and use Unreal 4.26 sky and cloud system. Everything we will need seems possible for a first interactive pass in virtual production (flexibility, fully art directable, great representation and lighting) but not up to the quality we need to deliver for high end feature film quality. So my idea was to come back to my Houdini system to generate a refine pass of the sky and clouds. So my question for you and your team , what will be possible to export from Unreal (point clouds with volumetric texture, velocity field, atmospheric value ) to keep working in Houdini on the Unreal base and refine the result?
I thought i should better ask you and the expert at Epic to get the best possible answer.
Looking forward what you guys at Epic or Unreal experts could suggest