Hello
All other version are working fine but I am not able to start my 4.27, install and uninstall 3 times till now, same error it crash after launch and crashes at exactly 86% below is the error. Please help.
Thanks
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Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Modules/ModuleManager.h] [Line: 277] Tried to get module interface for unloaded module: ‘CUDA’
UE4Editor_Core!AssertFailedImplV() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
UE4Editor_Core!FDebug::CheckVerifyFailedImpl() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
UE4Editor_EncoderNVENC!DispatchCheckVerify >() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:164]
UE4Editor_EncoderNVENC!AVEncoder::GetEncoderInfo() [D:\Build++UE4\Sync\Engine\Plugins\Media\HardwareEncoders\Source\EncoderNVENC\Private\NVENC_EncoderH264.cpp:1253]
UE4Editor_EncoderNVENC!::operator()() [D:\Build++UE4\Sync\Engine\Plugins\Media\HardwareEncoders\Source\EncoderNVENC\Private\NVENC_EncoderModule.cpp:47]
UE4Editor_EncoderNVENC!TBaseFunctorDelegateInstance >::ExecuteIfSafe() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:838]
UE4Editor!TMulticastDelegate::Broadcast() [D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateSignatureImpl.inl:955]
UE4Editor!FEngineLoop::Init() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4025]
UE4Editor_UnrealEd!EditorInit() [D:\Build++UE4\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdGlobals.cpp:94]
UE4Editor!GuardedMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:154]
UE4Editor!GuardedMainWrapper() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
UE4Editor!LaunchWindowsStartup() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:273]
UE4Editor!WinMain() [D:\Build++UE4\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:320]
UE4Editor!__scrt_common_main_seh() [d:\agent_work\5\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll