Our project on iOS 15 stops playing sound after being restored from the running in the background for more than 5 seconds or so. This happens in our existing project, but also happens on the off-the-shelf side scroller project in Unreal - after attaching a sound to a “jump” action on the character. This issue does not happen on iOS 14 or lower.
Interestingly enough, the
Unreal Match 3 sample game available in the store exhibits the exact same behaviour. Has anyone else experienced this and/or have any hints for resolution?