Unreal 4.25.3 audio bug=Air absorption not working correctly?

It seems the air absorption min/max distance is somehow modulated by the “normal” spatializers min/max distance?

It seems like the absorption min distance starts when the “normal” spatializer mix distance ends? or something to that effect.
It is currently impossible for me to have the air absorption and spatializer min/max distance values to be independentat of each other. That results in weird air absorption behavier, for instance, getting very fast muffling when it shouldnt be happening (over distance).

Am I the only one getting this?