following up the thread, but I am with work to the roof and can’t check this right now. Hopefully soon I will take a look into this aswel, since I have high interest on this tech successfully integrated.
I’m trying it on macOS (fully loaded iMacPro), and while I see the Settings->Plugins->Importers->USD Importer and I toggle it on and restart Unreal, I don’t see anything “USD” under my Windows menu. Any tips on what exactly I should be looking for? Excited to start throwing some USD assets into the mix…
I am having the exact same issue. I tried reinstalling UE4 and using different project templates but nothing works. I am using Mojave 10.14.6. I am also a Houdini18 user. Houdini works just fine with USD and will be my DCC of choice for USD. I am in the process of building a USD pipeline and would love for UE4 on the Mac to be my realtime app for this pipeline. Can someone please help the MacOS users. Thanks!
City Set is using point instancers. Support for those is coming in the next release.
If you load the “walk” or “keep alive” version of the Human Female, when you go into the details of the USDStage Actor, you will see a level sequence. It will be setup to match the start time and end time of the stage. You can play or scrub the level sequence to change the USD time code and see the animation playing.
We don’t currently ship binaries of the USD SDK for Mac and Linux. This is something that we are looking at. Linux support has been commited to our dev-virtualproduction branch on GitHub, see commit 30ec98a045677ed48b83186b53e612a1059683dc and 7f4baa1fb96afd950bb753993723f0f3b2dc75b2.
We currently support diffuseColor, metallic, roughness and opacity as inputs for the preview surface. We also load displayColors as vertex colors and assign a vertex color material if a USD Shade Material isn’t available.
We’re still actively working on our USD integration. Thanks for your interest!
is the point instancer coming out in 4.25? or some point release? or is it on github for some kinda daily build for USD?
also, will there be a way for say, foliage or something work as output USD?
same question about landscapes for USD as well
@JayemD Where exactly does the USD Importer expect to find the USD binaries? For those of us on macOS that feel adventurous, we can use our USD binaries we’ve downloaded already or compiled ourselves. Just need to know where to put them!
Yes point instancer support is in the development stream right now so it will make it in 4.25.
I guess by USD output you mean exporting UE foliage / landscape to USD? Right now, we’re only exporting static meshes and scene hierarchies. We’ll add more exporting capabilities in the future.
See UnrealUSDWrapper.Build.cs for how it’s setup on Win64. You’d have to mimic that for Mac.
We’re still on USD 19.01. It’s possible that Houdini is on a newer USD version. We’ll move to the latest USD SDK in the near future.