Hello,
Quick question. I am trying to get some plugins to work with version 4.24.3 of Unreal. I tried the one shown and another but no matter what. The plugin will not compile and build. I tried editing the version number of .uplugin file and also whitelist which is weird. A plugin added to Engine/Plugin work but when I add a plugin to a project. It might complain it was built for another version. Even if I use one used for the version of Unreal. It says can’t compile and incompatible.
I’m at a lost of what can possibly be wrong.
Any ideas would help. I am using the Linux version. I took the right steps with “./Setup.sh”, “./GenerateProjectFiles.sh”, and “make”
Vivienne
I am getting this exact same issue on Unreal 5 after adding a C++ class. No amount of deleting and regenerating project files stops the error from eventually returning. If I compile from VS everything works fine. In the log it even says target up to date. It’s almost as if when the target is up to date, the UBT fails, but when it’s cleaned it succeeds because it actually has to build something. It seems like the issue lies in how Unreal is trying to determine whether or not a built module is out of date, but I have found numerous threads with this exact issue and none of them seem to have a working solution outside of completely recreating your project, and even then I don’t think that’s a reliable fix. It seems like an issue with the editor.