UNREAL 4.21 - Texture Streaming Pool Over error, what can i do?

I used a default texture and normals to create a material, then a “TexCoord” node to increase Uvs (4X4) for more details, but i get an error in the viewport “Texture Pool Streaming Over 64mb”… i have a total amount of 20 textures, between 1024X1024 and I haven´t even started to import all my characters textures, I read that i might turn OFF UE4 texture limits in the settings or increase the limit, not sure how, BUT… The real risk is that this might be a cosmetic fix, and i´m still going to have packaging errors latter, what can i do?

I already tried to define a maximun of 512 X 512 for all textures in my project, but after a while playing i´m still geting back the same error, Please help!

Here a picture with the issue, ater this message appears, all textures start to fail and i need to restart the Project to refresh it:

texturestreaming.png

Open your DefaultEngine.ini and add these lines (if you don’t already have something like them)

[/Script/Engine.RendererSettings]
r.Streaming.PoolSize=4000

the 4000 is just an example- increase it as you need to to stop textures from popping on and off, or being blurry (not loading). Hope this helps.