Hi, every tutorial i have found, casts main player as reference to teleport once it crosses an overlap… But… i also want all my Ai Characters to be teleported and i have a lot of AI types, for that reason i need to create a teleporter that can work with every single character or pawn that overlaps it, not only specific characters by using cast, but how can i do this?
You can also use the failed node to check for another type.
This method is probably more simple, however you could look at having the overlap only check for specific types, and then have the objects you want to teleport when hit to have the specific collision object type.