This is still not working on my Mac Project with 4.17.2. I am not able to debug because FPaths::GameContentDir() and FPaths::EngineContentDir() are pointing to wrong directories. In Development Mode both functions pointing to the wright directories.
This is still not working on my Mac Project with 4.17.2. I am not able to debug because FPaths::GameContentDir() and FPaths::EngineContentDir() are pointing to wrong directories. In Development Mode both functions pointing to the wright directories.