Any movement on this? I have the same issue running a Debug build on PS4 with 4.18…
Additional info…the path provided is “…/…/…/engine/Content/Internationalisation”
…which gets converted by FPS4PlatformFile::NormalizeFilename() into “/data/mygamename/engine/content/internationalisation” by the shortening logic - so that looks obviously wrong. I haven’t been able to successfully debug through the optimised DebugGame build (which works) to see why that succeeds…