Unreal 4.15.1 crashed and now my level cannot be opened (other projects work)

I was attempting to add a text render node to an Actor and suddenly Unreal crashed. When I try to open my project now, the loading gets to maybe 94% and crashes. I deleted my main level .umap and the project loaded. Unfortunately that’s where a lot of the game is setup and I could really benefit from being able to open it again. I’m fairly new to trouble shooting Unreal so maybe someone can make sense of these crash logs:

Log file open, 06/07/17 17:17:14
LogInit:Display: Running engine for game: TacticalBattleGame
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-529945418) SRandInit(-529945418).
LogTaskGraph: Started task graph with 5 named threads and 10 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.103373
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.15-CL-3348071
LogInit: Engine Version: 4.15.1-3348071+++UE4+Release-4.15
LogInit: Compatible Engine Version: 4.15.0-3299760+++UE4+Release-4.15
LogInit: Net CL: 3299760
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 8
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 14
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 22
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 3
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Mar 15 2017 16:52:47
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.15
LogInit: Command line:
LogInit: Base directory: B:/Program Files/Epic Games/UE_4.15/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.06.07-21.17.15:540][ 0]LogInit: Selected Device Profile: [Windows]
[2017.06.07-21.17.15:540][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.06.07-21.17.15:551][ 0]LogInit: Computer: MASTER-SSD
[2017.06.07-21.17.15:551][ 0]LogInit: User: CMil
[2017.06.07-21.17.15:551][ 0]LogInit: CPU Page size=65536, Cores=6
[2017.06.07-21.17.15:551][ 0]LogInit: High frequency timer resolution =3.132098 MHz
[2017.06.07-21.17.15:552][ 0]LogMemory: Memory total: Physical=24.0GB (24GB approx)
[2017.06.07-21.17.15:552][ 0]LogMemory: Platform Memory Stats for Windows
[2017.06.07-21.17.15:552][ 0]LogMemory: Process Physical Memory: 264.22 MB used, 264.22 MB peak
[2017.06.07-21.17.15:552][ 0]LogMemory: Process Virtual Memory: 260.19 MB used, 260.19 MB peak
[2017.06.07-21.17.15:552][ 0]LogMemory: Physical Memory: 11760.38 MB used, 12806.73 MB free, 24567.11 MB total
[2017.06.07-21.17.15:552][ 0]LogMemory: Virtual Memory: 644.57 MB used, 12806.73 MB free, 134217728.00 MB total
[2017.06.07-21.17.15:641][ 0]LogTextLocalizationManager: No specific translations for (‘en-US’) exist, so (‘en’) translations will be used.
[2017.06.07-21.17.16:389][ 0]LogD3D11RHI: D3D11 adapters:
[2017.06.07-21.17.16:434][ 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
[2017.06.07-21.17.16:434][ 0]LogD3D11RHI: 8119/0/12283 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2017.06.07-21.17.16:435][ 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2017.06.07-21.17.16:435][ 0]LogD3D11RHI: 0/0/12283 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.06.07-21.17.16:435][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.06.07-21.17.16:442][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.06.07-21.17.16:442][ 0]LogD3D11RHI: GPU DeviceId: 0x1b81 (for the marketing name, search the web for “GPU Device Id”)
[2017.06.07-21.17.16:442][ 0]LogWindows: EnumDisplayDevices:
[2017.06.07-21.17.16:442][ 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1070’ (P:1 D:1)
[2017.06.07-21.17.16:442][ 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1070’ (P:0 D:1)
[2017.06.07-21.17.16:443][ 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2017.06.07-21.17.16:443][ 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2017.06.07-21.17.16:443][ 0]LogWindows: DebugString: FoundDriverCount:4
[2017.06.07-21.17.16:443][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2017.06.07-21.17.16:443][ 0]LogD3D11RHI: Driver Version: 382.05 (internal:22.21.13.8205, unified:382.05)
[2017.06.07-21.17.16:443][ 0]LogD3D11RHI: Driver Date: 5-1-2017
[2017.06.07-21.17.16:443][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.06.07-21.17.16:466][ 0]LogD3D11RHI: Async texture creation enabled
[2017.06.07-21.17.16:478][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.06.07-21.17.16:482][ 0]LogShaderCompilers: Guid format shader working directory is -14 characters bigger than the processId version (C:/Users/C Mil/Documents/Unreal Projects/TacticalBattleGame/Intermediate/Shaders/WorkingDirectory/14328/).
[2017.06.07-21.17.16:482][ 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/C Mil/AppData/Local/Temp/UnrealShaderWorkingDir/3DACAE664715868B09CF4C99DCE88D46/’.
[2017.06.07-21.17.16:482][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.06.07-21.17.17:890][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.06.07-21.17.17:962][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.06.07-21.17.18:030][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.06.07-21.17.18:097][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.06.07-21.17.18:183][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.06.07-21.17.18:255][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.06.07-21.17.18:324][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.06.07-21.17.18:398][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.06.07-21.17.18:463][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.06.07-21.17.18:548][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
[2017.06.07-21.17.18:621][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
[2017.06.07-21.17.18:690][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
[2017.06.07-21.17.18:759][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
[2017.06.07-21.17.18:827][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
[2017.06.07-21.17.18:893][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
[2017.06.07-21.17.19:025][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
[2017.06.07-21.17.19:025][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
[2017.06.07-21.17.19:068][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
[2017.06.07-21.17.19:178][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
[2017.06.07-21.17.19:226][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
[2017.06.07-21.17.19:292][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
[2017.06.07-21.17.19:360][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.06.07-21.17.19:431][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
[2017.06.07-21.17.19:497][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
[2017.06.07-21.17.19:497][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.06.07-21.17.20:028][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.06.07-21.17.20:096][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 50MB C:/Users/C Mil/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.06.07-21.17.20:096][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/C Mil/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc
[2017.06.07-21.17.20:097][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/C Mil/Documents/Unreal Projects/TacticalBattleGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.06.07-21.17.20:097][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.06.07-21.17.20:097][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/C Mil/Documents/Unreal Projects/TacticalBattleGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.06.07-21.17.20:097][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.06.07-21.17.20:120][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2017.06.07-21.17.20:133][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/C Mil/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.06.07-21.17.20:145][ 0]LogSlate: Using Freetype 2.6.0
[2017.06.07-21.17.20:145][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.07-21.17.20:145][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.06.07-21.17.20:549][ 0]LogInit: Selected Device Profile: [Windows]
[2017.06.07-21.17.20:553][ 0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.06.07-21.17.20:805][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.06.07-21.17.20:852][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.06.07-21.17.20:906][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
[2017.06.07-21.17.20:906][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.06.07-21.17.20:906][ 0]LogMeshUtilities: No automatic mesh merging module available
[2017.06.07-21.17.21:584][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3299760, ProjectName: tacticalbattlegame, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 559752639
[2017.06.07-21.17.21:640][ 0]LogAssetRegistry: FAssetRegistry took 0.0214 seconds to start up
[2017.06.07-21.17.21:705][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.039042 seconds
[2017.06.07-21.17.21:710][ 0]LogUObjectArray: 32493 objects as part of root set at end of initial load.
[2017.06.07-21.17.21:710][ 0]LogUObjectAllocator: 7077024 out of 0 bytes used by permanent object pool.
[2017.06.07-21.17.21:710][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.06.07-21.17.21:786][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.06.07-21.17.23:689][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.06.07-21.17.23:734][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.06.07-21.17.24:259][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.06.07-21.17.24:702][ 0]SourceControl: Info Source control is disabled
[2017.06.07-21.17.24:703][ 0]SourceControl: Info Source control is disabled
[2017.06.07-21.17.24:755][ 0]SourceControl: Info Source control is disabled
[2017.06.07-21.17.24:807][ 0]SourceControl: Info Source control is disabled
[2017.06.07-21.17.26:227][ 0]LogEngine: Initializing Engine…
[2017.06.07-21.17.26:236][ 0]LogHMD: Failed to initialize OpenVR with code 108
[2017.06.07-21.17.26:532][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.06.07-21.17.26:541][ 0]LogInit: XAudio2 using ‘Speakers (High Definition Audio Device)’ : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[2017.06.07-21.17.26:556][ 0]LogInit: FAudioDevice initialized.
[2017.06.07-21.17.26:592][ 0]LogDerivedDataCache: Saved boot cache 0.04s 50MB C:/Users/C Mil/AppData/Local/UnrealEngine/4.15/DerivedDataCache/Boot.ddc.
[2017.06.07-21.17.26:601][ 0]LogInit: Texture streaming: Enabled
[2017.06.07-21.17.26:719][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.06.07-21.17.26:719][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={14E5BDA4-4DFC-46BF-00FC-FFBE9C3B620D}
[2017.06.07-21.17.26:816][ 0]LogInit: Transaction tracking system initialized
[2017.06.07-21.17.27:205][ 0]BlueprintLog: New page: Editor Load
[2017.06.07-21.17.28:229][ 0]LocalizationService: Info Localization service is disabled
[2017.06.07-21.17.29:293][ 0]LogConsoleResponse:Display:
[2017.06.07-21.17.29:460][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.06.07-21.17.29:460][ 0]LogCook:Display: Mobile HDR setting 1
[2017.06.07-21.17.30:610][ 0]LogFileCache: Scanning file cache for directory ‘C:/Users/C Mil/Documents/Unreal Projects/TacticalBattleGame/Content/’ took 0.01s
[2017.06.07-21.17.30:672][ 0]SourceControl: Info Source control is disabled
[2017.06.07-21.17.30:672][ 0]Cmd: MAP LOAD FILE=“C:/Users/C Mil/Documents/Unreal Projects/TacticalBattleGame/Content/Level_001.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.06.07-21.17.30:673][ 0]LightingResults: New page: Lighting Build
[2017.06.07-21.17.30:717][ 0]MapCheck: New page: Map Check
[2017.06.07-21.17.30:717][ 0]LightingResults: New page: Lighting Build
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: === Critical error: ===
[2017.06.07-21.17.31:885][ 0]LogWindows:Error:
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: Fatal error!
[2017.06.07-21.17.31:885][ 0]LogWindows:Error:
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000258
[2017.06.07-21.17.31:885][ 0]LogWindows:Error:
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-Engine.dll!0x00000000641C8385
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000006D5024FE
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000006D5F0CE3
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000006D604970
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!0x000000006D603E67
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005D462D37
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005D453A25
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005D4393F3
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005DC2A945
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005D6C9AFB
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005D6C9746
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005DBDD02E
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!0x000000005DBA097D
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor.exe!0x0000000073FFEA36
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor.exe!0x0000000073FFEBBA
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor.exe!0x0000000074010A29
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: UE4Editor.exe!0x00000000740122B6
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: KERNEL32.DLL!0x000000009F458364
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: ntdll.dll!0x00000000A14A70D1
[2017.06.07-21.17.31:885][ 0]LogWindows:Error: ntdll.dll!0x00000000A14A70D1
[2017.06.07-21.17.31:885][ 0]LogWindows:Error:
[2017.06.07-21.17.31:920][ 0]LogExit: Executing StaticShutdownAfterError
[2017.06.07-21.17.31:922][ 0]LogWindows: FPlatformMisc::RequestExit(1)
[2017.06.07-21.17.31:922][ 0]Log file closed, 06/07/17 17:17:31