Unreal 4.14 crashing on Mac OS High Sierra

Hi, I was trying to run unreal but the editor keeps crashing seconds after I hit the launch button. In the past I did not have this issue at all and i’m not sure I did anything to cause this type of problem.

My mac info : MacBook Pro (15-inch, Mid 2010) Mac OS High Sierra 10.13.6 // 2.66 GHz Intel Core i7 // 8 GB 1067 MHz DDR3 // NVIDIA GeForce GT 330M 512 MB / Intel HD Graphics 288 MB

The unreal editor continues to crash every time with the same message :

SLSNewWindowWithOpaqueShape Address = 0x7fff68afa421 (filename not found) [in SkyLight]
-[_NSCGSWindow initWithConnectionID:] Address = 0x7fff44d88dce (filename not found) [in AppKit]
+[NSCGSWindow(NSCGSWindowCreation) windowWithConnectionID:] Address = 0x7fff44d87d16 (filename not found) [in AppKit]
_NSCreateWindowWithOpaqueShape2 Address = 0x7fff44486a75 (filename not found) [in AppKit]
-[NSWindow _commonAwake] Address = 0x7fff44485763 (filename not found) [in AppKit]
-[NSWindow _commonInitFrame:styleMask:backing:defer:] Address = 0x7fff442c7010 (filename not found) [in AppKit]
-[NSWindow _initContent:styleMask:backing:defer:contentView:] Address = 0x7fff442c579d (filename not found) [in AppKit]
-[NSWindow initWithContentRect:styleMask:backing:defer:] Address = 0x7fff442c5256 (filename not found) [in AppKit]
invocation function for block in FMacPlatformSplash::Show() Address = 0x1081cf337 (filename not found) [in UE4Editor-Core.dylib]
invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x10817d7a0 (filename not found) [in UE4Editor-Core.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x10815329c (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo perform] Address = 0x108152ca6 (filename not found) [in UE4Editor-Core.dylib]
CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION Address = 0x7fff46d46b01 (filename not found) [in CoreFoundation]
__CFRunLoopDoSource0 Address = 0x7fff46dfee5c (filename not found) [in CoreFoundation]
__CFRunLoopDoSources0 Address = 0x7fff46d29ab0 (filename not found) [in CoreFoundation]
__CFRunLoopRun Address = 0x7fff46d28f2d (filename not found) [in CoreFoundation]
CFRunLoopRunSpecific Address = 0x7fff46d28787 (filename not found) [in CoreFoundation]
RunCurrentEventLoopInMode Address = 0x7fff46008d96 (filename not found) [in HIToolbox]
ReceiveNextEventCommon Address = 0x7fff46008b06 (filename not found) [in HIToolbox]
_BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff46008884 (filename not found) [in HIToolbox]
_DPSNextEvent Address = 0x7fff442b5a3b (filename not found) [in AppKit]
-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff44a4be34 (filename not found) [in AppKit]
-[NSApplication run] Address = 0x7fff442aa84d (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0x107f3bd2a (filename not found) [in UE4Editor]
main Address = 0x107f3b58e (filename not found) [in UE4Editor]
start Address = 0x7fff6ed43015 (filename not found) [in libdyld.dylib]

I don’t have the slightest clue about what this means…really hoping anyone could help me. Thank you!