I am working on a team for my university to build and develop a game. My team was all working on separate parts, and now we are putting everything together. However, when we try to open up the file, this is the error that we get and the project refuses to open. Does anyone know why/how to fix it? This is what it says.
MachineId:FEA6043D4BEB32F8ADD37691D9DAE021
EpicAccountId:9c2ffaee654e421aba78715193a8f2e6
You do not have any debugging symbols required to display the callstack for this crash.
Hi MrSethJackson,
I looked up your crash using the info you’ve provided and found the following:
Fatal error: [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Templates\Casts.cpp] [Line: 11] Cast of LinkerPlaceholderExportObject /Game/CaptureTheFlagProps/Jails_1.Jails_1_C:ChildActor2_GEN_VARIABLE.ChildActor2_GEN_VARIABLE_JailWalls_C_CAT to Actor failed
Call Stack of Most Recent Crash
It looks like referenced assets in your Blueprints/Code aren’t being found as your Project/map is being loaded.
How are you combining the sum of your separate parts? Typically this would be done with Source Control, but if you are all combining different projects I would do the following:
Start with a Blank Blueprint Project and Migrate assets from one project at time. Save a level as a base level and set this as the start up map in your Project Settings. After each migration, click on the Contents folder in the Content Browser and select fix up redirectors. Save all -close and make sure you can reopen the project then repeat these steps. Delete the intermediate, save and config folders from your Project folder. When all parts are combined you will need to Enter your Project Settings and Engine Settings. After the last merge, do not delete your Config folder (This is where your project settings are stored, among other things). Make a back up of the entire Project before moving forward in case you need to revert back to that Config folder.