Unreal 4.13 new empty project can't build

Cmd: OBJ SAVEPACKAGE PACKAGE="/Temp/Untitled_1" FILE=“C:/Users/user/Documents/Unreal Projects/MyProject3/Saved/Autosaves/Temp/UEDPCUntitled_1.umap” SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=13.48ms
LogSavePackage: Moving ‘C:/Users/user/Documents/Unreal Projects/MyProject3/Saved/UEDPCUntitled_11F591A0C40F22E052995E9A0CE67BDE8.tmp’ to ‘C:/Users/user/Documents/Unreal Projects/MyProject3/Saved/Autosaves/Temp/UEDPCUntitled_1.umap’
LogSavePackage:Display: Finished SavePackage C:/Users/user/Documents/Unreal Projects/MyProject3/Saved/Autosaves/Temp/UEDPCUntitled_1.umap
LogEditorTransaction: Undo Spawn Play From Here Start
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool…
UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=“C:/Users/user/Documents/Unreal Projects/MyProject3/MyProject3.uproject” BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=“C:/Users/user/Documents/Unreal Projects/MyProject3/MyProject3.uproject” -cook -stage -archive -archivedirect
ory=D:/Data/Desktop -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\user\Documents\Unreal Projects\MyProject3\MyProject3.uproject
UATHelper: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Library\Unreal4\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\user\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\user\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Users\user\Docume
nts\Unreal Projects\MyProject3” -noxge -generatemanifest -NoHotReload
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.796s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Library\Unreal4\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\user\Documents\Unreal Projects\MyProject3\MyProject3.uproject” “C:\Users\user\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Users\user\Docume
nts\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject3 (changes to target files)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 1 actions (4 in parallel)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: [1/1] Link MyProject3.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Creating library C:\Users\user\Documents\Unreal Projects\MyProject3\Binaries\Win64\MyProject3.lib and object C:\Users\user\Documents\Unreal Projects\MyProject3\Binaries\Win64\MyProject3.exp
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol “void __cdecl EmptyLinkFunctionForStaticInitializationCreaturePackRuntimePlugin(void)” (?EmptyLinkFunctionForStaticInitializationCreaturePackRuntimePlugin@@YAXXZ) referenced in function “void __cdecl UELinkerFixups(void)” (?UELinkerFix
ups@@YAXXZ)
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: C:\Users\user\Documents\Unreal Projects\MyProject3\Binaries\Win64\MyProject3.exe : fatal error LNK1120: 1 unresolved externals
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\user\Documents\Unreal Projects\MyProject3\Binaries\Win64\MyProject3.exe
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 8.73 seconds
UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 8.87s to run UnrealBuildTool.exe, ExitCode=5
UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\Library\Unreal4\Epic Games\4.13\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject3 Win64 Development -Project=“C:\Users\user\Documents\Unreal Projects\MyProject3\MyProject
3.uproject” “C:\Users\user\Documents\Unreal Projects\MyProject3\MyProject3.uproject” -remoteini=“C:\Users\user\Documents\Unreal Projects\MyProject3” -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2016.12.06-17.08.56.txt’
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project UATHelper: Packaging (Windows (64-bit)): , String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary2 EnvVars)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary2 EnvVars) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary2 PlatformEnvVars, Nullable1 InChangelistNumberOverride, Dictio
nary2 InTargetToManifest) UATHelper: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func2 Main, Object Param)
UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error

احب البرنامج

Anyone help? How to solve this problem?

UELinkerFixups.cpp.obj : error LNK2019: unresolved external symbol “void __cdecl EmptyLinkFunctionForStaticInitializationCreaturePackRuntimePlugin(void)” (?EmptyLinkFunctionForStaticInitializationCreaturePackRuntimePlugin@@YAXXZ) referenced in function “void __cdecl UELinkerFixups(void)” (?UELinkerFix ups@@YAXXZ)

It seems that you may have an additional plugin that has an issue.

Thanks. I had solve the problem just disable the plugin.