The latest 4.11 preview builds successfully, but fails to launch correctly.
2016.01.22-01.33.16:650][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
Fatal error: [File:/Users/xxx/Github/UnrealEngine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 1302]
Couldn’t launch /Users/xxxx/Github/UnrealEngine/Engine/Binaries/Mac/ShaderCompileWorker! Make sure the file is in your binaries folder.
Looks like ShaderCompileWorker is not built on mac source build?
Thanks for any help