Unreal 4.10 Tappy Chicken fails to deploy to Android

Hi ,

Thanks again for the reply. I didn’t have the same Android SDK settings - I was just using the default settings. I changed my settings to match yours, but that led to different errors when trying to deploy to my . I noticed that you used the TADP directory in your Android SDK settings. I was using the latest thing to replace TADP - Android CodeWorks. This is probably where my problems were coming from. I uninstalled CodeWorks and all of its components. Then I installed the TADP version included with UE 4.8 ([Engine install directory]\4.8\Engine\Extras\Android\tadp-2.0r8-windows.exe). I also went ahead and updated to UE 4.10.1 which just came out.

With TADP, UE 4.10.1, and the Android SDK settings from your screenshot, I am now able to successfully deploy to my ! Thank you very, very much for your help. It was especially helpful to know that it’s okay to keep using TADP with UE 4.10.

Thank you,
WeakPoint