Unreal 4.10 Tappy Chicken fails to deploy to Android

Hi ,

Thanks for the reply. I looked at the post you linked. The solution in that post involves creating an empty project and repopulating the contents of the original project into the empty one. Because I’m working with an unchanged copy of the Tappy Chicken example project, I don’t think that’s the solution I need. I would think that the Tappy Chicken project would just work out of the box, so I think the problem I’m facing has something to do with UE 4.10’s compatibility with the Android SDK. Because my Android SDK installation works fine with UE 4.9, I believe this is a problem with UE 4.10 specifically.

I also looked at the post linked within the post you linked. The issue they had there was:
Exception in mscorlib: An item with the same key has already been added
That’s a totally different issue than the one I’m seeing, so I don’t think it’s related.

Thanks,
WeakPoint