MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:661][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:661][ 0]LogInit:Display: Warning/Error Summary
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:661][ 0]LogInit:Display: ---------------------
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:661][ 0]LogInit:Display: LogOutputDevice:Error:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:662][ 0]LogInit:Display: LogOutputDevice:Error:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:662][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/Assets/Mesh/Character/DM_Jacobs’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:662][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load ‘/Game/Assets/Mesh/Character/DM_Jacobs’: Can’t find file ‘/Game/Assets/Mesh/Character/DM_Jacobs’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:663][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object ‘Object /Game/Assets/Mesh/Character/DM_Jacobs.DM_Jacobs’
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:664][ 0]LogInit:Display: LogPhysics:Warning: AddConvexElemsToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Assets/Mesh/Door_Mesh/DM_Env_Door_Physics.DM_Env_Door_Physics:BodySetup_895)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:664][ 0]LogInit:Display: LogOutputDevice:Warning: === Handled error: ===
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Ensure condition failed: false [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp] [Line: 2174]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Stack:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FWindowsPlatformStackWalk::StackWalkAndDump() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:175]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::EnsureFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:276]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\core\private\misc\outputdevice.cpp:385]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!USkeletalMeshComponent::SetRootBodyIndex() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\skeletalmeshcomponent.cpp:2174]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!USkeletalMeshComponent::InitArticulated() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:836]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!USkeletalMeshComponent::CreatePhysicsState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\skeletalmeshcomponentphysics.cpp:1380]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::ExecuteRegisterEvents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\actorcomponent.cpp:1054]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::RegisterComponentWithWorld() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\components\actorcomponent.cpp:827]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!AActor::IncrementalRegisterComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\actor.cpp:3642]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!ULevel::IncrementalUpdateComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\level.cpp:754]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!UWorld::UpdateWorldComponents() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\engine\private\world.cpp:1321]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\editorengine.cpp:3755]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2590]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\cookontheflyserver.cpp:2107]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1214]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:557]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launchengineloop.cpp:1636]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\launch.cpp:110]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.10\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNEL32.DLL
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:678][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:678][ 0]LogInit:Display: Failure - 2 error(s), 20 warning(s)
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2015.12.08-21.29.50:678][ 0]LogInit:Display:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd:
MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Execution of commandlet took: 21.92 seconds
MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 27.7512728s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Cooking (Windows): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Cooking (Windows): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
MainFrameActions: Cooking (Windows): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Cooking (Windows): at BuildCommand.Execute()
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Nathan\Documents\MEGA\Stasis (Official)\Unreal\Current Build\ProjectStasis\ProjectStasis.uproject; see log C:\Users\Nathan\AppData\Roaming\Unreal Engine\AutomationTool\C+Program+Files+Epic+Games+4.10\Cook-2015.12.09-08.29.51.txt
MainFrameActions: Cooking (Windows): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
MainFrameActions: Cooking (Windows): at
MainFrameActions: Cooking (Windows): Project.Cook(ProjectParams Params)
MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
MainFrameActions: Cooking (Windows): Domain_ProcessExit
MainFrameActions: Cooking (Windows): copying UAT log files…
MainFrameActions: Cooking (Windows): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Cooking (Windows): BUILD FAILED
The project is failing to cook content for windows.