Unreail Engine 5.1.1 Bug when using blendprofile in Animation Blueprint Template

Encountered a bug while using blendprofile in Animation Blueprint Template.
Works fine in UE5.0.3 only happens in 5.1.1

Steps to reproduce:

  1. Create a third-person project.
  2. Open ABP and add layered blend per bone node, select blendprofile.
  3. Create an Animation Blueprint Template and copy the layered blend per bone node to ABP Template.
  4. In ABP, linked anim graph to ABP_Template.
  5. Restart the project.
  6. Open the skeleton and select the blendprofile, will see values are cleared


Copy layered blend per bone node from ABP

Restart project

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