Encountered a bug while using blendprofile in Animation Blueprint Template.
Works fine in UE5.0.3 only happens in 5.1.1
Steps to reproduce:
- Create a third-person project.
- Open ABP and add layered blend per bone node, select blendprofile.
- Create an Animation Blueprint Template and copy the layered blend per bone node to ABP Template.
- In ABP, linked anim graph to ABP_Template.
- Restart the project.
- Open the skeleton and select the blendprofile, will see values are cleared
Copy layered blend per bone node from ABP
Restart project