Hi everyone,
I’m running into an issue with an nDisplay setup in Unreal Engine 5.6 and was hoping someone might have run into something similar.
I’m working on a custom project using nDisplay with Switchboard, and when I try to launch multiple nodes, the behavior is inconsistent:
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Sometimes all nodes start correctly
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Other times, one or more nodes freeze during startup and show a black window
When the nodes get stuck, only some of them show the following as last log line:
[0] LogDisplayClusterEngine: Display: CheckGameStartBarrier - we are no longer out of sync. Restoring Play.
A few additional observations:
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The more nodes I attempt to launch simultaneously, the less likely they are to start successfully
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This happens both when Switchboard’s “Launch As” parameter is set to Standalone or Packaged Game
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It also doesn’t seem to matter whether I use a local installation of Switchboard or a remote one
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Sync Policy does not affect the outcome (currently set to None)
So far, I haven’t been able to identify a clear pattern or bottleneck.
Has anyone experienced similar synchronization/startup issues with nDisplay in 5.6? Any ideas on where to start debugging this would be greatly appreciated.
Thanks in advance!