Unpredicable Springarm behavior?

Hey guys

In my current project i noticed some strange behavior with my characters springarm.
As you can see in the attached images, my springarm isn’t even close to roof of the tower.
But if i move the character 10 units up, the springarm for some reason decides to collide with the roof.
Am i missing / not understanding how the springarm works or is this a bug?

  • The Springarm has a probesize of 12
  • camera rotation lag is active but doesn’t change the behavior if deactivated.

Does someone know what causes this behavior?

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