Hello there. I made a function for unpossess and i m calling it after my hero 's health is <= 0. I made the opossite just to see if it’s working and it’s working fine. But when i connect the branch to true, AI still firing after my player’s death and unpossess is not working. Anybody knows why? I guess the problem is Event Begin play.
Begin play fires only once and that’s it. You should check if player has died when he is receiving damage and then un-possess.
So i made this one in my character’s blueprint and still not working