So, I’m working on this little game, for fun, Mr. Banana Grabber. And I found this FBX prison tower that I wanted to incorporate. It’s a well-built free mesh, but that’s all it is, a mesh.
It basically makes my game go nutty. I’ve seen my character fly, the camera get stuck, massive clipping of my character mesh, and more. (And I imported it into my production branch, because, it’s just a mesh…)
Thankfully, deleting it fixed the problem. But I also have some copy projects that I use to test stuff on. So I imported it into that version, and never even placed it on the ground. It should not be affecting any physics in any way that I can see.
It still does it.
Initially, I though perhaps there was an invisible part or something that was interacting with my character somehow, but that’s not the case.
Anyway, not really looking for help, but it does seem like a really odd behavior, and I was wondering what might be the cause, or if anyone has ever run into something like this.
Ten minutes later, fixed. And I learned a few things in this that are really valuable (for noobs following at home): COMBINE MESH when importing a multi-mesh object, and maybe turn off autogenerate collision on import.