[UNPAID / VOLUNTEER] UE5 Sci-Fi Survival Game – B-36 (Fourth Wall Games)

Project Title: B-36

Genre: Sci-Fi Action / Survival / Exploration

Engine: Unreal Engine 5

Project Summary:

B-36 is a sci-fi survival game set in a massive underground research facility (Bunker 36), where players uncover unethical human experiments gone wrong. The game emphasizes exploration, combat, environmental storytelling, puzzles, and creature encounters. The universe expands to multiple bunkers and abandoned towns, allowing for sequels and spin-offs.

Why Join Us:

  • Contribute to a high-concept, portfolio-ready UE5 project.

  • Work with a detailed Game Design Document, creature designs, mechanics, and lore already prepared.

  • Gain experience with player mechanics, AI systems, level design, and cinematic sequences.

  • Full credit in-game, and potential revenue share if monetized later.

Current Status:

  • Complete blueprint-ready game design document.

  • Creature list, lore, mechanics, and bunker universe fully designed.

  • No coding or asset work done yet — opportunity to shape core systems.

Roles Needed (Volunteers / Hobbyists):

  1. Programmers (Blueprint / C++) – player mechanics, AI, combat systems, puzzles.

  2. 3D Artists / Animators – creature models, environment props, textures, lighting.

  3. Level Designers – bunker layouts, puzzle placement, environmental storytelling.

  4. Sound Designers / Music Composers – ambiance, creature sounds, weapons, cinematic audio.

  5. UI / UX Designers – HUD, inventory, menus, player feedback.

  6. Writers / Lore Designers – optional, help expand logs, audio diaries, notes.

What We’re Using:

  • Unreal Engine 5 (latest version) – free to use.

  • Free or custom assets from Unreal Marketplace or external sources.

  • Version control: GitHub / Git LFS (free tier).

  • Communication via Discord / Trello / Notion.

Project Timeline (Voluntary / Flexible)

  • Phase 1 – Pre-Production: Concept, GDD, asset references, prototype planning.

  • Phase 2 – Prototype: Small playable bunker section, basic mechanics, 2–3 creature AIs.

  • Phase 3 – Full Production: Implement all bunker zones, AI, puzzles, combat, UI, and visuals.

  • Phase 4 – Alpha & Testing: Internal playtesting, bug fixes, balancing.

  • Phase 5 – Beta & Polish: Full content, cinematic sequences, optimization.

  • Phase 6 – Launch / Post-Launch: Release and plan expansions.

Why This Project is Special:

  • Highly detailed creature AI and mechanics — from stealthy Synthlings to Titan-X bosses.

  • Strong narrative with environmental storytelling and cliffhanger ending, building a franchise potential.

  • Unreal Engine 5 gives access to Nanite, Lumen, and high-quality lighting and effects.

Commitment:

  • Flexible, volunteer-based.

  • Tasks can be small, focused contributions or larger systems.

  • Ideal for people looking to grow portfolios, collaborate on a full-scale game, or learn UE5 professionally.

How to Apply / Join:

  • Send a short message describing your role, experience, and interest.

  • Include portfolio links (if applicable).

  • Discord preferred for coordination.

Contact / Join Discord: Official Fourth Wall Games