[UNPAID] Niagara VFX + UE dev for VR spellcasting RPG — ESSENCEBOUND (Volunteer / Rev-share)

I’m Jeremiah — solo dev building ESSENCEBOUND, a fully immersive VR fantasy RPG in Unreal Engine 5. Players compose their own spells from 150 elemental schools and cast them by hand. No menus — forging, brewing, and casting are all done with your hands.

Real in-headset gameplay: https://www.youtube.com/watch?v=5mOiKDg19Qc
Project page: jay1780(dot)itch(dot)io/essencebound

Honest terms up front: this is an unpaid hobby collaboration. I’m a solo dev with a day job; the game is pre-alpha. What I can offer is real credit on the game, a revenue share if it ever earns, and portfolio pieces. We start with ONE small scoped task, so nobody is signing up for a second job.

Looking for:

  1. A Niagara VFX artist — elemental spell effects (ice / fire / lightning and fusions) that read clearly in the middle of a fight.
  2. A UE dev (C++ or Blueprint) — interested in gesture-based casting and hands-on VR interaction.

A few hours a week is plenty. Say hi here or in the Discord (ESSENCEBOUND) and tell me what you’d want to build first.