Unreal Engine Gameplay Programmer
Our team is searching UE5 Gameplay Programmer to support Broom Broom Karts, a
multiplayer kart racer with a toon-shaded art style in Unreal Engine 5,
already in the late stages of a minimally viable product.
For in-game videos, screenshots, and other media, check out our social media at the bottom of the post.
Your Role:
• Collaborate with artists to create player abilities with GAS, Blueprints, and C++.
• Diagnose and fix C++ and Blueprint bugs related to player input and audio.
• Provide feedback and ideas to improve the player experience.
Requirements:
• Unreal Engine 5 Blueprints
• Gameplay ability systems
• C++
• Perforce
• Availability: 15+ hours per week
NOTE : Candidates without prior game experience but proficiency in the required skills will be strongly
considered if the candidate demonstrates capacity to learn and work cross-functionally with other developers and artists.
Tech Stack:
• Game Engine : Unreal Engine 5.5
• Version Control : Perforce
• Servers : Linux (Ubuntu 25.04)
• Database : MongoDB Atlas
• Project management : Trello
• Communications : Discord
How to Apply:
Email your resume/CV or portfolio to : broombroomkarts@gmail.com
Candidates can expect a fair response within a few days to schedule a meeting with the
core team if the candidate is qualified.
Resources: