Forgotten Relics – Building a Development Team
Hello everyone!
I’m the creator and creative director of Forgotten Relics, an original fantasy game universe currently being developed across three interconnected game projects.
I’m looking to connect with Unreal Engine programmers and 3D character artists interested in helping take these projects from functional prototypes toward professional, commercially viable games.
About the Projects
Forgotten Relics currently consists of three different experiences:
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Forgotten Relics: Journey — A fantasy adventure focused on exploration, party management, encounters, and discovering forgotten relics.
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Forgotten Relics: Allies Convergence — A tactical party-based combat experience featuring allies, bosses, and strategic encounters.
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Forgotten Relics: Delver — An Unreal Engine 5.8 excavation and exploration game featuring deformable terrain, underground environments, relic discovery, and survival mechanics.
These are more than design documents. Functional prototypes have already been developed and tested, with gameplay systems and development tools in place.
A note about AI: The existing prototypes were built using AI-assisted development tools, including ChatGPT and Codex, under my creative direction. The current code and visual assets are prototype work, not representations of a completed human-authored production pipeline.
My goal now is to bring experienced human developers and artists into the process to evaluate, improve, rebuild, and establish production-quality foundations.
Positions We’re Exploring
Unreal Engine C++ / Blueprint Programmers
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Experience with UE5 gameplay systems and architecture.
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Comfortable reviewing and improving an existing prototype codebase.
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Experience with player interactions, movement, inventory, UI, or procedural systems.
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Interest in collaborative development and long-term project growth.
3D Character Artists / Modelers
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Experience with Blender, Maya, or equivalent software.
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Ability to create stylized, game-ready fantasy characters.
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Understanding of topology, UV mapping, texturing, and optimization.
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Rigging, skinning, modular character creation, or Unreal integration experience would be a bonus.
We’d prefer to begin with manageable, clearly defined development goals rather than overwhelming anyone with an enormous workload.
Current Team and Organization
I’m handling the overall creative direction, game design, project vision, and coordination.
We’re currently speaking with prospective artistic and technical collaborators while establishing our development team.
We have a Discord community for communication, Trello for project organization, and GitHub for version control and protecting development work.
Compensation and Funding
This is currently an unfunded project, and these are unpaid collaboration opportunities at this stage.
We are exploring potential funding and future commercial development, but no salary, royalty payments, or revenue-sharing arrangements are currently guaranteed.
Any future compensation, partnership, credit, or commercial-use arrangements would need to be clearly discussed and documented before applicable production work begins.
I want to be transparent about the project’s position rather than make promises I cannot yet fulfill.
Interested?
I’m particularly interested in meeting people who enjoy fantasy games, creative problem-solving, and building something collaboratively.
Previous experience and a portfolio are welcome, but communication, reliability, and genuine interest in the project matter too.
If you’re interested, please reply here or send me a message with a little about yourself, your experience, and what part of development interests you.
I’m happy to discuss the projects and share examples of our existing prototypes.
Thanks for taking a look!
Forgotten Relics — Creator & Creative Director