Project Title:
AQP
Description:
AQP is a first person adventure game focused around suspense, and mystery. It’s a semi-open world game with linear storytelling. You play as a lone survivor on their journey to what could be sanctuary, in a world that’s gone silent, and empty. You won’t need weapons to survive, but your wits and instinct. This game is based off a film from Paramount Pictures.
Additional information:
This will be a 5-10 minute demo, and will be pitched for licensing, then funding to make the full game. I have experience of successful game pitches/demos, that received funding from a publisher.
Includes:
- Suspenseful adventure/atmosphere.
- Horror genre elements.
- Semi-open world environments. (e.g. Alan Wake, Until Dawn).
- Focus on narrative.
Team Name:
TBA – WIP
Team Structure**:**
Joseph Caddell (Project Creator)
3D Modeling, uv mapping, texturing, lighting, set dressing/level design
Matt Will Post (Narrative Writer)
Narrative design, character development, dialogue
Experience & Previous Work (Most notable – (to many to list)****:
Unannounced animated feature - HALON Entertainment – https://www.halon.com/
Jurassic World: VR Expedition - The Virtual Reality Company – https://www.youtube.com/watch?v=VM9pteOF4gQ
Unannounced game/film - Happy Mushroom
Unannounced feature film - Fox VFX Labs
Outreach - PixelSpill – https://store.steampowered.com/app/501680/Outreach/
Portfolio – http://www.vertexhero.com/
Talent Required:
Mid-level to Senior Engineer (1)
- Demonstrated proficiency in C++.
- Proficient with linear algebra and general 3D mathematics.
- Comfortable working with internal and externally developed code.
- A natural curiosity for all aspects of game development and a willingness to work on a wide variety of systems.
- Excellent analytical and communication skills.
- Self-motivated and passionate about making video games.
- Experience shipping titles on PS4 and PC. (Familiar with PS4 and PC TRC’s).
- Experience with real-time physics, animation, and inverse kinematics.
- A passion for adventure games, as well as games with a strong narrative, and suspense.
Junior to mid-level Gameplay Programmer (1)
- Programming content like player movement, animation, AI, weapons, user interface and scripting.
- Experience with UE4 toolset a bonus.
- Strong knowledge of C++ and Blueprints.
- Work closely with design, animation and art teams to best realize game vision.
- Strong sensibilities in designing and implementing compelling gameplay experience.
- Write well structured, maintainable, and performant gameplay code.
- Design and implement gameplay systems and features.
- A passion for adventure games, as well as games with a strong narrative, and suspense.
Contact:
E-mail: [EMAIL=“nightgamerfx@gmail.com”]nightgamerfx@gmail.com
Discord: VertexHero