Unowned Actor, cannot run on server from client.


The first part ensures that the client can actually interact and thats working fine above. The part where the issue starts when I try interacting with the unowned actor. For the interaction I tried lots of different ways, like setting owner (Which isn’t working as that command is server based), and just different setups of the code. The code iteslf is a procedural tile based map. When I click one of the tiles it should set its transform scale to 0 so that it can’t be seen. I’m using instances for it. Now I tried changing it where that piece of code runs on the game state, and even from the game state to the unowned actor but it doesn’t seem to work for me. I have tried a few solutions, If possible, would you be able to help out on a call if possible, Its fine if not, but still confused how I can interact with the unowned object from a client.

PLAYER CONTROLLER:


GameState: