Hi all
Wonder if anyone can help with this.
I have a multi-wheeled vehicle that has 4 front wheels and 6 rear. It drives fine using the chaos vehicle setup and allowing all 4 front wheels to steer and it works correctly and as expected.
However, just to be a pain and different. The vehicle design I have in mind was always to not actually steer by the individual wheels at the front, but they are to be connected (by each side if the vehicle) to a single fixing.
I already pre-empted this by having an intermediate bone on each side called FL and FR accordingly.
Each has 2 child bones (FR_1 FR_2 FL_1 FL_2).
I want to rotate the parents to these FL and FR which in turn (excuse the pun) takes the child bones with them.
My method in theory I expected to work, but obviously I’m here and it didn’t. Was to create Chaos Vehicle Wheel components that had small wheel diameters so not to interfere with the ground, and apply the steering to those. The ACTUAL front wheels were just steering and engine disabled.
The wheels all work but the parent bones FL and FR do not turn as expected.
Any thoughts? Is there anther way around this that I can just bypass the chaos system for steering?
Thanks in advance!
Edit:
So I made progress by removing the steering inputs from the 4 front wheels. Added into my animation blueprint a modify bone for the 2 front “axles” for want of a better name.
This works pretty well, the 4 wheels turn in tandem except the front wheels no longer influence the direction of travel. The 4 front wheels are all still the same size and settings, they rotate in a forward direction along with the rear wheels. But they don’t affect the direction of travel, they just slide along like a dogs rear butt scuttling across the room.
So the question is:
Can I manipulate the direction of travel manually? (I have also re-enabled affected by steering from the 4 wheels, just disconnected the input to stop them turning)