Hello. In a Previs perspective I’m trying to control simple fixtures in UE, such as 1 Ch white LED Par, but there seems to be something I don’t understand in the light functions. For example the “White” (ColorAdd_W) seems to be effectless.
I understand RGB is enough for virtual production, but as for previs we need to keep the same channel mapping, it would be great is someone could help on the matter.
Thank you
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