Hi! First of all I’m so happy about DMX support in Unreal Engine. Before, I was using Quartz Composer + CoGe VJ + Madmapper to drive my LED stripes for my shows, but since 2 of these softwares are obsolete now I decided to join the Unreal Engine train! ^_^/
Not sure if it’s the correct thread to ask about these features, but are my questions:
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In DMX Pixel Mapping, is there already a way to change the angle of a mapping, for exemple rotate a DMX screen by 33 degrees when trying to map leds stripes with triangles. A workaround I found is to use multiples scene captures cameras and have each of them at a different angle. But it’s not very convenient.
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Another question is how can I visualise on a fixture the result of a DMX Pixel Mapping? For exemple if I have 8 led stripes of 150 pixel each on one universe, I would like to see the preview inside the viewport also. I tried using a BP_Matrix from the DMX plugin fixture library with the same size (x1*y150) but I’m blocked on linking them with the DMX Pixel Mapping result.
Is it possible to “stream” back to a fixture what is mapped from a DMX Pixel Mapping?
EDIT: basically what happens in this video tutorial: MadMapper + Ue4 Pixel Stix tutorial - YouTube but with DMX Pixel Mapping replacing Madmapper. You can also see how the fixtures can be rotated in Madmapper.
Thanks!