HI All,
Another temporarily out of work lampy here. I’ve been prodding at the UE preview as they’ve been released and i get how the different pieces relate to one another, but always falling at what I assume is a pretty basic hurdle.
I can’t get a custom gobo wheel to work. I create the individual gobo images, the gobo disks, use the table in the example fixture as a template to build a table that will match the data sent form a desk. Assign them all in a copy of the default MH blueprint (not a child). But it doesn’t work properly, and the gobos are effectively split over two slots, and depending on I-don’t-Know-What the split will be anywhere across the gobo. Adjusting the size of the gobo images seems to have some effect, but even matching the default gobo sizes doesn’t seem to work. There seems to be some magic manipulation between the disk, the individual gobos and the table that isn’t evident to me. Attached a video of the phenomenon, with table in view. Anyone have any ideas, or am i just being really thick?
Also, since preview 7 (i think) If i try to change the Colour Disk assigned to any fixture, the editor just crashes outright. This is why the above uses a copy rather than a child, so i can remove the colour wheel and replace with colour (RGB).
I’d love to be able to create a set of fixtures that match real fixtures or as close as possible. I’m not asking for things like rotating shutters (although i’m sure there are people who could do that) but the basics of gobos, colour wheels, prisms etc…