Unofficial DMX in Unreal MegaThread. 4.26+

First of all THANK YOU SO MUCH for making this.

I’ve been messing around with it and it is awesome so far!
I have some limited experience with coding, mostly from my teenage years messing around with GNU/Linux.

I’m trying to make some Martin quantum profiles work amongst other things, I’ve grasped how to change certain attributes in the blueprints, so Im making child instances of the original and making my own from there.
The gobo seems easy, I have’nt looked into what math or node/logic i have to set up to do CMY colourmixing so i might ask on some tutorial/material to read up on in the future, but for now I’m having trouble understanding the effect parameters in the strobe component of the moving head: In the effect table there are parameters of EffectMin and EffectMax.
Could you explain what these are? and how they work in relation to the effect type?