Unofficial DMX in Unreal MegaThread. 4.26+

A couple questions for the group:

  • What is the difference between / purpose of having the DMX Engine and DMX Protocol as different plugins? Just looking for an understanding of this logic.
  • What is the recommended performant way for processing dmx if the logic lives in the Player Controller? I see that one method is to Bind Event On Fixture Patch Received but this is for DMX Components and doesn’t seem to be an option when using Player Controllers. I also noticed that Bind Event on Protocol Received has been deprecated. So is the only option left to use Tick?

Thanks!