(This is a translation of a Japanese post by Kitamura Toshihide.)
Thank you very much for your reply.
I have informed you of the main points I wanted to convey, so I would like to leave the modification to you.
Regarding LeaderPose, I have made almost no changes in the code, so I would like to leave this to you, as well.
As for your final comment, I guess that it is still necessary to collect the bones required for the render mesh of the component attached to the Master implemented in the past (or the current LOD’s render mesh if there are different LOD levels) and include them in RequiredBoneIndices.
However, this can also be achieved on the application side using HideBone, so I guess it is ok to leave the engine-side operation as it is.
Thank you.