Unmodified shooter example giving tons of errors!

(I named the project “nanofighter”, and added “TEST” actor, which is unmodified actor template) Here is the output:

1>------ Build started: Project: Nanofighter, Configuration: Development_Editor x64 ------
1> Performing 4 actions (max 4 parallel jobs)
1> ShooterGameLoadingScreen.generated.cpp
1> TEST.cpp
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(247): error C2504: ‘INetDeltaBaseState’ : base class undefined
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(247): error C2504: ‘INetDeltaBaseState’ : base class undefinedc:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(252) : error C2061: syntax error : identifier ‘INetDeltaBaseState’
1>
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(252): error C2061: syntax error : identifier ‘INetDeltaBaseState’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(254): error C2065: ‘OtherState’ : undeclared identifierc:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(254) : error C2065: ‘OtherState’ : undeclared identifier
1>
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(365): error C2061: syntax error : identifier ‘FNetDeltaSerializeInfo’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(365): error C2061: syntax error : identifier ‘FNetDeltaSerializeInfo’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(371): error C4346: ‘FFastArraySerializer::FastArrayDeltaSerialize’ : dependent name is not a type
1> prefix with ‘typename’ to indicate a type
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(371): error C2061: syntax error : identifier ‘FNetDeltaSerializeInfo’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(371): error C2061: syntax error : identifier ‘FNetDeltaSerializeInfo’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2143: syntax error : missing ‘;’ before ‘<’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2059: syntax error : ‘<’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2059: syntax error : ‘public’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(937): error C2143: syntax error : missing ‘;’ before ‘{’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(937): error C2447: ‘{’ : missing function header (old-style formal list?)
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(987): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(1032): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(1075): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2143: syntax error : missing ‘;’ before ‘<’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2059: syntax error : ‘<’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2059: syntax error : ‘public’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(937): error C2143: syntax error : missing ‘;’ before ‘{’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(937): error C2447: ‘{’ : missing function header (old-style formal list?)
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(987): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(1032): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(1075): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h(2308): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(11): error C2504: ‘UInterface’ : base class undefined
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(12): error C2146: syntax error : missing ‘;’ before identifier ‘Super’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(12): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘ShouldReplicate’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘bNewActive’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘bReset’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2275: ‘UObject’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘Object’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘Tag’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h(2308): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(74): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(11): error C2504: ‘UInterface’ : base class undefined
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(12): error C2146: syntax error : missing ‘;’ before identifier ‘Super’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(12): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘ShouldReplicate’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘bNewActive’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘bReset’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2275: ‘UObject’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘Object’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘Tag’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(74): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bPropagateToChildren’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘USceneComponent’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘InParent’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘InSocketName’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FTransform’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_NewTransform’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_STRUCT_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bSweep’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FVector’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewScale’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_STRUCT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FRotator’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewLocation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewVisibility’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewScale3D’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewHidden’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteLocation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteRotation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteScale’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘OldValue’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘BoneName’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UByteProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(51) : see declaration of ‘UByteProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘TransformSpace’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2144: syntax error : ‘USceneComponent’ should be preceded by ‘)’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2059: syntax error : ‘)’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_TARRAY_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_Parents’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bIncludeAllDescendants’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_Children’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UIntProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(57) : see declaration of ‘UIntProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘ChildIndex’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bMaintainWorldPosition’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(51) : see declaration of ‘UByteProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘AttachType’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘DeltaRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘DeltaLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_DeltaTransform’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bPropagateToChildren’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘USceneComponent’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘InParent’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘InSocketName’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FTransform’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_NewTransform’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_STRUCT_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bSweep’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FVector’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewScale’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_STRUCT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FRotator’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewLocation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewVisibility’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewScale3D’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewHidden’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteLocation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteRotation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteScale’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘OldValue’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘BoneName’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UByteProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(51) : see declaration of ‘UByteProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘TransformSpace’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2144: syntax error : ‘USceneComponent’ should be preceded by ‘)’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2059: syntax error : ‘)’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_TARRAY_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_Parents’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bIncludeAllDescendants’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_Children’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UIntProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(57) : see declaration of ‘UIntProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘ChildIndex’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bMaintainWorldPosition’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(51) : see declaration of ‘UByteProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘AttachType’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘DeltaRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘DeltaLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_DeltaTransform’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(262): error C2061: syntax error : identifier ‘IRepChangedPropertyTracker’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(262): error C2061: syntax error : identifier ‘IRepChangedPropertyTracker’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘AActor’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InParentActor’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InSocketName’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘DependentActor’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bTickableWhenPaused’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bInReplicates’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘UFloatProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(60) : see declaration of ‘UFloatProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InLifespan’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FTransform’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewTransform’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_STRUCT_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bSweep’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FVector’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewScale3D’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FRotator’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRotation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_STRUCT’: identifier not found
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewRelativeTransform’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeScale’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bNewHidden’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bNewActorEnableCollision’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): fatal error C1003: error count exceeds 100; stopping compilation
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘AActor’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InParentActor’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InSocketName’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘DependentActor’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bTickableWhenPaused’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bInReplicates’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘UFloatProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(60) : see declaration of ‘UFloatProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InLifespan’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FTransform’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewTransform’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_STRUCT_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bSweep’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FVector’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewScale3D’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FRotator’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRotation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_STRUCT’: identifier not found
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewRelativeTransform’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeScale’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bNewHidden’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bNewActorEnableCollision’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): fatal error C1003: error count exceeds 100; stopping compilation
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\johannes\Documents\Unreal Projects\Nanofighter\Intermediate\Build\Win64\ShooterGameEditor\Development\UE4Editor-ShooterGameLoadingScreen.exp
1> Cumulative action seconds (4 processors): 0.00 building projects, 0.73 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
1> UBT execution time: 3.97 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““C:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\Build.bat” ShooterGameEditor Win64 Development “C:\Users\johannes\Documents\Unreal Projects\Nanofighter\Nanofighter.uproject” -rocket” exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Hey DoctorPC,

Can you give me a little more information? Specifically, what version of the engine did this happen on? Can you reproduce it (ie, does it show this error every time you create a new ShooterGame and add an actor)? Are these errors showing up in the log, or are they a popup? Is there a crash?

The version is 4.4.1, and the problem seems to be very easy to recreate:

  1. create new project from the shooter example
  2. add new code, no need to change any of the settings (it is going to loading screen module, which could be problematic?)
  3. Build! You will be rewarded with a mental amount of errors.

The errors are shown in the output window of the visual studio.
Hope you can recreate it :slight_smile:
-DoctorPC

Hey DoctorPC.

Thanks for your report! Your repro steps were good and I was able to consistently reproduce the errors. It’s fixed on our internal build, so we’ll implement the fix in a future update.

Thanks,

Jonathan

(4.4.2 changed what is happening (or maybe I just stopped trying to put the class in loadingscreen)

1>------ Build started: Project: Starfight, Configuration: Development_Editor x64 ------
1>  Performing 2 actions (max 4 parallel jobs)
1>  [1/2] link.exe UE4Editor-ShooterGameLoadingScreen.dll
1>LINK : fatal error LNK1104: cannot open file 'C:\Users\[username]\Documents\Unreal Projects\Starfight\Binaries\Win64\UE4Editor-ShooterGameLoadingScreen.dll'
1>  -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\[username]\Documents\Unreal Projects\Starfight\Intermediate\Build\Win64\ShooterGameEditor\Development\UE4Editor-ShooterGameLoadingScreen.exp
1>  Cumulative action seconds (4 processors): 0.00 building projects, 0.00 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.11 linking, 0.00 other
1>  UBT execution time: 6.11 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ""C:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\Build.bat" ShooterGameEditor Win64 Development "C:\Users\[username]\Documents\Unreal Projects\Starfight\Starfight.uproject" -rocket" exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

The fix that I referred to wasn’t in 4.4.2, so you’ll still have those issues for now. I’m not sure if the fix will be included in a hotfix or if you’ll have to wait until 4.5. I’ll let you know if I learn any more about it.