Unmodified shooter example giving countless amount of errors!

(I named the project “nanofighter”, and added “TEST” actor, which is unmodified actor template) Here is the output:

1>------ Build started: Project: Nanofighter, Configuration: Development_Editor x64 ------
1> Performing 4 actions (max 4 parallel jobs)
1> ShooterGameLoadingScreen.generated.cpp
1> TEST.cpp
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(247): error C2504: ‘INetDeltaBaseState’ : base class undefined
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(247): error C2504: ‘INetDeltaBaseState’ : base class undefinedc:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(252) : error C2061: syntax error : identifier ‘INetDeltaBaseState’
1>
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(252): error C2061: syntax error : identifier ‘INetDeltaBaseState’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(254): error C2065: ‘OtherState’ : undeclared identifierc:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(254) : error C2065: ‘OtherState’ : undeclared identifier
1>
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(365): error C2061: syntax error : identifier ‘FNetDeltaSerializeInfo’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(365): error C2061: syntax error : identifier ‘FNetDeltaSerializeInfo’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(371): error C4346: ‘FFastArraySerializer::FastArrayDeltaSerialize’ : dependent name is not a type
1> prefix with ‘typename’ to indicate a type
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(371): error C2061: syntax error : identifier ‘FNetDeltaSerializeInfo’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(371): error C2061: syntax error : identifier ‘FNetDeltaSerializeInfo’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2143: syntax error : missing ‘;’ before ‘<’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2059: syntax error : ‘<’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2059: syntax error : ‘public’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(937): error C2143: syntax error : missing ‘;’ before ‘{’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(937): error C2447: ‘{’ : missing function header (old-style formal list?)
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(987): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(1032): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(1075): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2143: syntax error : missing ‘;’ before ‘<’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2059: syntax error : ‘<’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(936): error C2059: syntax error : ‘public’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(937): error C2143: syntax error : missing ‘;’ before ‘{’
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(937): error C2447: ‘{’ : missing function header (old-style formal list?)
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(987): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(1032): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>c:\program files\unreal engine\4.4\engine\source\runtime\engine\classes\engine\NetSerialization.h(1075): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h(2308): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(11): error C2504: ‘UInterface’ : base class undefined
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(12): error C2146: syntax error : missing ‘;’ before identifier ‘Super’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(12): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘ShouldReplicate’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘bNewActive’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘bReset’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2275: ‘UObject’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘Object’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘Tag’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Engine/EngineTypes.h(2308): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(74): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(11): error C2504: ‘UInterface’ : base class undefined
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(12): error C2146: syntax error : missing ‘;’ before identifier ‘Super’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Interfaces/Interface_AssetUserData.h(12): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘ShouldReplicate’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘bNewActive’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘bReset’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2275: ‘UObject’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘Object’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C2065: ‘Tag’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/ActorComponent.h(14): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime/InputCore/Classes/InputCoreTypes.h(74): error C2913: explicit specialization; ‘TStructOpsTypeTraits’ is not a specialization of a class template
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bPropagateToChildren’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘USceneComponent’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘InParent’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘InSocketName’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FTransform’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_NewTransform’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_STRUCT_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bSweep’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FVector’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewScale’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_STRUCT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FRotator’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewLocation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewVisibility’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewScale3D’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewHidden’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteLocation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteRotation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteScale’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘OldValue’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘BoneName’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UByteProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(51) : see declaration of ‘UByteProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘TransformSpace’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2144: syntax error : ‘USceneComponent’ should be preceded by ‘)’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2059: syntax error : ‘)’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_TARRAY_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_Parents’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bIncludeAllDescendants’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_Children’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UIntProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(57) : see declaration of ‘UIntProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘ChildIndex’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bMaintainWorldPosition’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(51) : see declaration of ‘UByteProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘AttachType’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘DeltaRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘DeltaLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_DeltaTransform’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bPropagateToChildren’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘USceneComponent’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘InParent’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘InSocketName’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FTransform’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_NewTransform’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_STRUCT_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bSweep’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FVector’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewScale’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_STRUCT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘FRotator’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewLocation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewVisibility’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewScale3D’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘NewHidden’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteLocation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteRotation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bNewAbsoluteScale’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘OldValue’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘BoneName’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UByteProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(51) : see declaration of ‘UByteProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘TransformSpace’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2144: syntax error : ‘USceneComponent’ should be preceded by ‘)’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2059: syntax error : ‘)’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C3861: ‘P_GET_TARRAY_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_Parents’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bIncludeAllDescendants’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_Children’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2275: ‘UIntProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(57) : see declaration of ‘UIntProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘ChildIndex’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘bMaintainWorldPosition’ : undeclared identifier
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(51) : see declaration of ‘UByteProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘AttachType’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘DeltaRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘DeltaLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\Components/SceneComponent.h(77): error C2065: ‘Out_DeltaTransform’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(262): error C2061: syntax error : identifier ‘IRepChangedPropertyTracker’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(262): error C2061: syntax error : identifier ‘IRepChangedPropertyTracker’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘AActor’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InParentActor’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InSocketName’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘DependentActor’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bTickableWhenPaused’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bInReplicates’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘UFloatProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(60) : see declaration of ‘UFloatProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InLifespan’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FTransform’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewTransform’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_STRUCT_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bSweep’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FVector’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewScale3D’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FRotator’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRotation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_STRUCT’: identifier not found
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewRelativeTransform’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeScale’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bNewHidden’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bNewActorEnableCollision’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): fatal error C1003: error count exceeds 100; stopping compilation
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘AActor’ : illegal use of this type as an expression
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InParentActor’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_OBJECT’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘UNameProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(69) : see declaration of ‘UNameProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InSocketName’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_PROPERTY’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘P_FINISH’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘DependentActor’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bTickableWhenPaused’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_UBOOL’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bInReplicates’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘UFloatProperty’ : illegal use of this type as an expression
1> C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Core\Public\Core.h(60) : see declaration of ‘UFloatProperty’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘InLifespan’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FTransform’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewTransform’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_STRUCT_REF’: identifier not found
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bSweep’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FVector’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewScale3D’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2275: ‘FRotator’ : illegal use of this type as an expression
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRotation’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C3861: ‘P_GET_STRUCT’: identifier not found
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\TransformVectorized.h(13) : see declaration of ‘FTransform’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewRelativeTransform’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeScale’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeRotation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘NewRelativeLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Vector.h(14) : see declaration of ‘FVector’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘Out_NewLocation’ : undeclared identifier
1> c:\program files\unreal engine\4.4\engine\source\runtime\core\public\math\Rotator.h(16) : see declaration of ‘FRotator’
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bNewHidden’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): error C2065: ‘bNewActorEnableCollision’ : undeclared identifier
1>C:\Program Files\Unreal Engine\4.4\Engine\Source\Runtime\Engine\Classes\GameFramework/Actor.h(75): fatal error C1003: error count exceeds 100; stopping compilation
1> -------- End Detailed Actions Stats -----------------------------------------------------------
1>ERROR : UBT error : Failed to produce item: C:\Users\johannes\Documents\Unreal Projects\Nanofighter\Intermediate\Build\Win64\ShooterGameEditor\Development\UE4Editor-ShooterGameLoadingScreen.exp
1> Cumulative action seconds (4 processors): 0.00 building projects, 0.73 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
1> UBT execution time: 3.97 seconds
1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets(38,5): error MSB3073: The command ““C:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\Build.bat” ShooterGameEditor Win64 Development “C:\Users\johannes\Documents\Unreal Projects\Nanofighter\Nanofighter.uproject” -rocket” exited with code -1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

[NOTE] noticed this on answerhub, and we’re trying to find out what’s the matter

1)
Can you remove the Actor and try and compile the project then?

If it does work, can you post the TestActor code for header and cpp…
It it doesn’t work, can you clean the solution and re-build?

**2) **
Do you have any additional plugins, packages what nots installed in your Visual Studio? I noticed an answer on another problem related to things using the same name:

3)
Is it possible your Unreal Engine is pooped?
Have you created the visual studio project from the Unreal Engine launcher or did you take the UnrealEngine from Github?