UNmisterIZE - Noise Map Generator – Tileable Procedural Noise Texture Creator (Free)

Noise Map Generator is a lightweight Unreal Engine editor plugin that allows you to generate tileable procedural noise textures directly inside the engine, no external tools required.

Supports Perlin, Worley, Ridged FBM, RGB octave packing, live preview, adjustable parameters, and instant asset baking. Fast, simple, free.

Perfect for materials, VFX, environment masking, landscapes, decals, stylized effects, shader experiments, dithering textures, randomization masks, and more.

Everything you generate is 100% seamless, fully deterministic through seed control, and saved directly as a Texture2D asset.


How It Works

  1. Open the Plugin Window
    In the Unreal Editor, go to the top menu and select:
    Window → Noise Map Generator
    This will open the plugin’s interface.

  2. Adjust Your Noise Settings
    Configure resolution, algorithm, octaves, frequency, gain, normalization, and output mode.
    All changes can be previewed instantly.

  3. Generate a Preview
    Click “Generate Preview” to update the live preview panel with your current settings.

  4. Bake & Save the Texture
    Click “Bake & Save” to generate a seamless noise texture and automatically save it as a Texture2D asset in your chosen /Game/... folder.
    The Content Browser will automatically focus on the output location.

  5. Exit the Tool
    Use the “Quit” button to close the Noise Map Generator window at any time.

Noise Settings Available:
  • Resolution

  • Preview tiling repeat

  • seed

  • Octave

  • Frequency

  • Lacunarity

  • Gain

  • Normalize

  • Mode(Perlin/Worley/Ridged)

  • output mode (Split first 3 octaves to RGB channels or grayscale)

  • output path

  • base name

  • overwrite

Core Features

Tileable Perlin Noise (4D Torus Mapping)

  • Smooth, high-quality Perlin

  • Toggle FBM mode for layered fractal detail

  • Adjustable Octaves, Frequency, Lacunarity, Gain

  • Fully seamless in both X/Y

Ridged FBM Noise

  • Creates sharp ridges, peaks, veins

  • Great for terrain, stylized detail maps, clouds

Worley (Cellular) Noise

  • Procedural cellular patterns

  • Useful for cracks, stone, organic surfaces

RGB Octave Splitting Mode

Pack 3 octaves of noise into RGB channels:

  • R = Octave 0

  • G = Octave 1

  • B = Octave 2

Useful for:

  • Mask variation

  • Multi-layer material blending

  • Stylized patterns

  • Height/roughness/metallic multi-maps

Works with any selected algorithm (Perlin, Ridged, Worley).

Free

  • Free!

  • Small but convenient contribution to the community!

You can also Buy me a coffee if you want to support!
Any tip is appreciated!