Overview:
Edge Map Baker is a lightweight Unreal Engine Editor plugin that generates grayscale edge mask textures from static meshes.
It detects edges (based on an angle threshold) or borders, rasterizes them into UV space, and produces a baked texture ready for use in materials (for outlines, wear masks, stylized shading, etc.).
Features:
Bake edge masks directly from the Content Browser (right-click → Bake Edge Map).
Configurable bake parameters.
Custom output path — choose where assets are created.
Dynamic naming — auto-increments filenames when a texture already exists, output example: “T_banana_EdgeMap_Convex2”
Persistent defaults — stored in Project Settings (Editor → Plugins → Edge Map Baker).
UI integrated with settings dialog.
Usage:
Select one or more static meshes in the Content Browser.
Right-click → Bake Edge Map.
Quick: uses current defaults.
With Settings…: opens the dialog to adjust bake parameters.
Resulting textures are saved under the specified /Game/... (Default is: “Content/Baked”)
Example case of usage:
Bake an edge mask.
Plug the grayscale texture into a material to drive edge highlights, erosion, dirt masks or stylized shading effects.
Adjust angle/blur settings to tune the look.
Assets Included:
Edge Map Baker plugin
Master material and material instances.
A small noise texture pack
4 Meshes for testing
All you need to start creating!
Documentation