Might be in a minority here… If so, don’t taze me bro … I for one, despise level / level-up systems!
Stolen phone / lost tablet / corrupted gamer profile / dead Xbox, means lost progress w/o cloud / backup.
So what if you don’t want to have to play all those same levels all-over again, or you have a particular favorite?
If the game isn’t GTA, and therefore doesn’t need a regular game-save-system, why not try something oldschool…
In the level-selection-menu, present a quick unlock puzzle or quiz before granting access to that level…
Each completed level grants the player an unlock code to the next via a puzzle, or math / cryptic / whimsical Q/A etc.
It leaves the game open to easy cheating via quick net search. But if its not a competitive / MP game, does it matter?
Then if your phone / tablet / PC / PS / Xbox is stolen or dies, no worries. Just enter the code and jump to whichever level…
We’ve all become overly-accustomed (brainwashed even) into making level-based games or ‘thinking we have to’ (me included).
But NMS / Hello-Games keep saying that this isn’t good for gaming, as its ‘holding the player’s hands’ too much and killing the UX.
Triple-A studios are experts here. How many titles have inescapable checkpoints / unskippable tutorials on pressing the fire button!!!